

In-game, players can see the effect on ships with "higher hitpoints". When sailors are healthier, the navy is more durable. This can ensure the sailors' general health. It is the British Navy's responsibility to provide health care to the sick sailors and prisoners of war. The Sick and Hurt Board: +5% Ship durability In-game, this shows through enhancing the army's strength.ħ. At the same time, it ensured the higher rank officials were promoted by merit and seniority. It ensured whoever bought the rank would stay in the army until they reached the break-even point of the purchasing cost. However, after this reform, the soldiers only can buy infantry and cavalry ranks up to colonel. Reform of Commission Buying: +5% Disciplineīuying ranks in the British Army was common in history. Decreasing unrest in-game can show its efficiency. Later, acts for colonial settlements were issued by the Parliament, such asthe Townshend Act and Stamp Act. Perhaps this can explain the tariff part.Ħ. At the same time, it guaranteed some rights to English citizens and the Parliament. The English Bill of Right was created for separation of power, restricting the royal powers in 1689 after the Glorious Revolution. English Bill of Rights: -1 National unrest, +10% Global tariffs. In-game, players can see the advantage by increasing trade efficiency.ĥ. For example, only English ships can be used in domestic trading, and colonies are limited in trading with foreign nations. It tried to protect England and its colonies' trades. This is a set of laws based on Mercantilism. The Navigation Acts: +10% Trade efficiency. In-game, players can deal with one more foreign nation.Ĥ. Since Henry VIII, England has had two secretaries of states to deal with domestic and foreign affairs. Secretaries of State: +1 Diplomatic relations. This means more money would be spent on something productive in-game.ģ. This ordinance was a reform that tried to save the unnecessary royal expenses from tax money. The Eltham Ordinance: +15% National tax modifier. "Journeys of the Tudors, accompanied by countless courtiers, attendants and their servants devastated the country." - A Companion to Tudor BritainĢ. These conditions help the English to dominate the sea in-game.

Also, if the navy has higher navy tradition, it's even stronger. A Royal Navy: +10% Heavy ship combat ability, +0.25 Yearly navy tradition.Īs mentioned above, English navies were the strongest in that era, and heavy ships are the strongest and most expansive ships in game. Hence their strong market power has stronger embargo impacts.ġ.

In addition, the game's AI will try its best to stimulate a nation's behavior based on history. Ambition: After players unlock all seven National Ideas, they can receive a unique bonus when unlocking the a mbition.No matter which groups players choose, picking 3 ideas from a group will unlock one national idea. There are total of 21 idea groups in the game separated into 3 different categories - Administrative, Diplomatic and Military. National Ideas: The seven national ideas gained for unlocking ideas from i dea groups.Tradition: Two bonus abilities given to nations based on their heritage and history.Before taking a peek into the game's global powers, I have to define three terms on the title:
